An anticheat is only as good as its idea of what normal looks like. Kiriko Trusted Players — our samples — are the reference set: verified people, recorded matches, and a standard stricter than anything the rest of the server is held to.
Catching cheaters is the easy half. The hard half is never touching anyone who was just playing well — and that half is learned from people, not from theory.
Kiriko decides what's suspicious by comparing you against what legitimate play actually looks like. Trusted Players supply that comparison: verified humans, playing seriously, with footage to prove every session.
Nobody gets falsely banned for playing badly. False bans happen at the edges — genuinely fast clicking, perfect bridging, movement that looks impossible and isn't. Those edges are exactly what samples are for.
From a sample session Kiriko keeps the same data it reads from everyone — movement, combat, click timing, packet order, prediction deltas, client-integrity results — but with one thing nobody else provides: a recording that says, beyond argument, what the player was actually doing at that tick.
When telemetry alone is ambiguous, the footage settles it. That's how a detection threshold gets tightened without guessing.
Skill helps, but reliability matters more. A brilliant player who records half their sessions is worth less to us than a solid one who records all of them.
No cheating record, on our network or anywhere we can reasonably check. This one isn't negotiable.
High-skill and high-APM players are the most valuable samples, because they're the ones an anticheat is most likely to get wrong.
Hardware to capture every session at a usable framerate, upload bandwidth to push it all to our file server, and the discipline to actually hit record.
If Kiriko flags you, we want to hear about it the same day. Samples who go quiet stop being useful.
You're doing real work for the server, so you're paid in the only currency we have. Every perk below lasts exactly as long as your Trusted status does.
This is the part people underestimate. Read it properly before applying — the programme is genuinely more demanding than playing normally, and that's the point.
Not highlights. Not "the interesting matches". Every session you play on a Trusted account, from client launch to disconnect — and every one of them ends up on our file server, not just on your drive.
This is the rule that gets people removed. Every match you play as a sample becomes training data, so messing about is not harmless — it teaches Kiriko that nonsense is normal.
Trusted Players are trusted in the literal sense: we act on their data without double-checking it. Abusing that is worse than cheating in a single match, because it damages every match afterwards.
Cheating, faking cheat-like behaviour, sharing the account, or deliberately playing badly on a sampling session triggers the full penalty — not a warning, not a strike.
None of the above applies if you simply want out. Tell us, stop recording, and you keep your account, your stats and your reputation — you just lose the Trusted perks, because they were always tied to the work. People leave for exams, jobs and burnout all the time. That's normal.
You're handing us a lot, so you should know exactly where the edges are.
Uploaded footage lives on the MiniGames Café file server, is seen by the staff and development team, and is used to tune detections. We don't publish it and we don't hand it to third parties. If we ever want to use a clip publicly — a showcase, a bug report, a comparison video — we ask you first, every time.
Everything is deleted automatically 30 days after upload — a review window, not an archive. Leave the programme and we stop ingesting anything new and wipe what's still stored, without waiting for the timer. Two honest limitations worth stating plainly: your footage sits on our infrastructure for those 30 days, so you are trusting us with it; and aggregate patterns already learned by a shipped Kiriko revision can't be surgically unlearned, even though your recordings and raw telemetry are removed.
Roughly what lands in the pipeline after one recorded evening. (Illustrative — real logs stay with the staff team.)
Two ways in: we invite you, or you ask. The second route takes longer but goes to the same place.
Can you record every session at usable quality and upload all of it to our file server within 48 hours, every day you play? If any part of that is a maybe, stop here — the upload is the reason most samples wash out.
Ask for Kiriko Trusted in a ticket on our Discord. Include your in-game name, the modes you play most, your recording setup and your mod list.
You play as normal, recording and uploading everything, with no perks yet. A full month is long enough to see whether the uploads keep arriving once the novelty wears off — which is exactly what we're testing.
Accept the programme terms, receive your file server credentials, get the [TRUSTED] tag and your perks, and join the private channel. The obligations start the moment the tag does.
Every season we look at recording consistency and data quality together. Quiet samples are retired without penalty; active ones keep everything.
Anyone still reading after the obligations section is exactly who this programme is for. Bring your best game — and hit record.
100 slots · one-month trial · every application reviewed by a human.