TRUSTED PLAYER · INVITE & APPLICATION

Play clean.
Teach Kiriko.

An anticheat is only as good as its idea of what normal looks like. Kiriko Trusted Players — our samples — are the reference set: verified people, recorded matches, and a standard stricter than anything the rest of the server is held to.

THE IDEA

What a sample is

Catching cheaters is the easy half. The hard half is never touching anyone who was just playing well — and that half is learned from people, not from theory.

THE PROGRAMME // 01

A clean baseline

Kiriko decides what's suspicious by comparing you against what legitimate play actually looks like. Trusted Players supply that comparison: verified humans, playing seriously, with footage to prove every session.

THE PROGRAMME // 02

The edges matter most

Nobody gets falsely banned for playing badly. False bans happen at the edges — genuinely fast clicking, perfect bridging, movement that looks impossible and isn't. Those edges are exactly what samples are for.

THE PROGRAMME // 03

Telemetry plus footage

From a sample session Kiriko keeps the same data it reads from everyone — movement, combat, click timing, packet order, prediction deltas, client-integrity results — but with one thing nobody else provides: a recording that says, beyond argument, what the player was actually doing at that tick.

When telemetry alone is ambiguous, the footage settles it. That's how a detection threshold gets tightened without guessing.

100SLOTS · LIMITED
1 monthTRIAL PERIOD
30 daysFOOTAGE RETENTION
100%SESSIONS UPLOADED
WHO WE'RE LOOKING FOR

Not just good players

Skill helps, but reliability matters more. A brilliant player who records half their sessions is worth less to us than a solid one who records all of them.

A clean history

No cheating record, on our network or anywhere we can reasonably check. This one isn't negotiable.

Real intensity

High-skill and high-APM players are the most valuable samples, because they're the ones an anticheat is most likely to get wrong.

A recorder and an uplink

Hardware to capture every session at a usable framerate, upload bandwidth to push it all to our file server, and the discipline to actually hit record.

Willingness to talk

If Kiriko flags you, we want to hear about it the same day. Samples who go quiet stop being useful.

WHAT YOU GET

On the house

You're doing real work for the server, so you're paid in the only currency we have. Every perk below lasts exactly as long as your Trusted status does.

WHAT YOU OWE US

The other half

This is the part people underestimate. Read it properly before applying — the programme is genuinely more demanding than playing normally, and that's the point.

Record every single session

Not highlights. Not "the interesting matches". Every session you play on a Trusted account, from client launch to disconnect — and every one of them ends up on our file server, not just on your drive.

  • Unedited and continuous — no cuts, no speed changes, no overlays covering the game.
  • Usable quality — the HUD, your hand and the hit registration must be legible on playback.
  • Uploaded to the MiniGames Café file server — every session, using the credentials you receive at onboarding. A local copy you'd send "if asked" does not count as submitted.
  • Within 48 hours of the session ending, so bookmarked ticks are still worth reviewing when we get to them.
  • Held for 30 days on our side, then deleted automatically. You're free to delete your own copy once the upload is confirmed.
  • No recording, no playing — if the recorder isn't running, log in on a normal account instead.
Plan for the bandwidth. This is the part that surprises people: a few hours of legible 1080p is several gigabytes, every single day you play. Check your upload speed and your data cap before you apply, not after.

Play like it counts

This is the rule that gets people removed. Every match you play as a sample becomes training data, so messing about is not harmless — it teaches Kiriko that nonsense is normal.

  • No deliberate trolling, throwing, AFK farming or "let's see what happens" experiments.
  • No imitating cheat behaviour "as a joke" — not aim snapping, not fake reach, not scripted-looking clicking.
  • No handing the mouse to a friend for a round, and no playing while you can't concentrate properly.
  • If you just want to fool around, that's completely fine — do it on a non-Trusted account.

One person, one account

  • Your Trusted status is tied to a single verified account that only you ever play on.
  • No sharing, no selling, no alts, no nicknames used to hide which account is sampling.
  • Sharing an account isn't just against the rules — it silently poisons months of data.

Keep the client transparent

  • Declare your full mod list when you join and whenever you change it.
  • Approved mods only — the same list that's legal on the network, no exceptions for samples.
  • Kiriko runs client-integrity checks on you like on everyone else. Being Trusted turns nothing off.

Tell us when something looks wrong

  • Report every flag you receive, even one you think was obviously your own lag.
  • Report weird behaviour you notice in your own client — stutters, rubber-banding, input drops.
  • Answer staff messages within a few days. Silence ends the trial.
IF YOU BREAK IT

There is no quiet warning

Trusted Players are trusted in the literal sense: we act on their data without double-checking it. Abusing that is worse than cheating in a single match, because it damages every match afterwards.

Breaching the programme costs you all of it at once

Cheating, faking cheat-like behaviour, sharing the account, or deliberately playing badly on a sampling session triggers the full penalty — not a warning, not a strike.

The full penalty

  • Immediate removal from the Trusted programme, permanently. Removed samples are not re-admitted.
  • Every benefit revoked — the [TRUSTED] tag, the CAFÉ permissions, priority access, private channels, all of it, the same day.
  • Account wipe — stats, progression and unlocks earned on the sampling account are erased.
  • Suspension of 3 to 6 months from the network, depending on how much data has to be thrown away.
  • Your contributed data is discarded and any Kiriko revision trained on it is retrained without you.
One human review, then it stands. A person checks the evidence before any of this is applied — but the bar being enforced is the programme's, not the server's. "I was only messing around" is an explanation, not a defence.

Leaving on good terms

None of the above applies if you simply want out. Tell us, stop recording, and you keep your account, your stats and your reputation — you just lose the Trusted perks, because they were always tied to the work. People leave for exams, jobs and burnout all the time. That's normal.

YOUR DATA

What we take, what we don't

You're handing us a lot, so you should know exactly where the edges are.

COLLECTED

What Kiriko reads

  • In-game telemetry — movement, combat, click timing, packet order, prediction deltas.
  • Client-integrity results and your declared mod list.
  • The gameplay recordings you upload, plus the account name and session id they belong to.
  • Upload metadata — file hashes, timestamps and the IP the upload came from, so we can tell a genuine submission from a swapped file.
NEVER COLLECTED

What stays yours

  • Anything outside Minecraft — no screen capture of your desktop, no browser activity, no files.
  • No keylogging, no microphone, no webcam. We ask for footage; we don't run anything on your machine to get it.
  • Your real identity. A Discord handle and an in-game name is all the programme needs.
HOW IT'S USED

Staff and tuning, nothing else

Uploaded footage lives on the MiniGames Café file server, is seen by the staff and development team, and is used to tune detections. We don't publish it and we don't hand it to third parties. If we ever want to use a clip publicly — a showcase, a bug report, a comparison video — we ask you first, every time.

Everything is deleted automatically 30 days after upload — a review window, not an archive. Leave the programme and we stop ingesting anything new and wipe what's still stored, without waiting for the timer. Two honest limitations worth stating plainly: your footage sits on our infrastructure for those 30 days, so you are trusting us with it; and aggregate patterns already learned by a shipped Kiriko revision can't be surgically unlearned, even though your recordings and raw telemetry are removed.

A SAMPLE SESSION

What it looks like from our side

Roughly what lands in the pipeline after one recorded evening. (Illustrative — real logs stay with the staff team.)

HOW TO JOIN

Getting a seat

Two ways in: we invite you, or you ask. The second route takes longer but goes to the same place.

Check you can actually do it

Can you record every session at usable quality and upload all of it to our file server within 48 hours, every day you play? If any part of that is a maybe, stop here — the upload is the reason most samples wash out.

Open a ticket on Discord

Ask for Kiriko Trusted in a ticket on our Discord. Include your in-game name, the modes you play most, your recording setup and your mod list.

One-month trial

You play as normal, recording and uploading everything, with no perks yet. A full month is long enough to see whether the uploads keep arriving once the novelty wears off — which is exactly what we're testing.

Onboarding

Accept the programme terms, receive your file server credentials, get the [TRUSTED] tag and your perks, and join the private channel. The obligations start the moment the tag does.

Seasonal review

Every season we look at recording consistency and data quality together. Quiet samples are retired without penalty; active ones keep everything.

STILL INTERESTED?

Then you're probably the right person

Anyone still reading after the obligations section is exactly who this programme is for. Bring your best game — and hit record.

🛡️ Apply on Discord How Kiriko works

100 slots · one-month trial · every application reviewed by a human.